Dying for Daylight: Game Review
I went into the game with the express belief that, as a hidden object game, I'd be staring at a list, and clicking on one thing at a time in the usual huge cluttered mess on my screen. However, I was pleasantly surprised to get a lot more out of the characters, graphics, and concept. The game's level of interaction is reminiscent of the first few games in the Nancy Drew 3D mystery game series. Don't ask me why I know what the game play is like on those... and if you do, expect violent glares. All right, since complaining comes naturally to me, being a female and all, I'll start with my complaints about the game; they're few, but they're big ones:
- Tinderbell, the best character, doesn't get enough action, and her voice SUCKS! Couldn't there have been an actual kid paid to say what... under a hundred words of dialog?
- The weird carnival music when you're in the Cirque du Terrible Interior, is oppressive, and made me want to claw my eyes out.
- There's not enough movement; despite the higher level of interaction than your usual hidden object game, there's a lot of point, click, drag, drop, --and not enough actual interaction with the characters, and landscape.
- Dahlia's dialog is occasionally, incredibly inane, --but that's to be expected, really.
- IT'S TOO DAMN SHORT!!
Things that made the game amazing are numerous:
- Young Goodman Brown, by The Scarlet Furies, was the perfect theme song to play on the menu; not only does it bring a breath of fresh air to the concept of the hidden object game, it sets a mood... a Southern Vampire Mysteries mood.
- The game is set up like a show, or a comic book; with the addition of the background music in the main menu, adding the game being divided into 'episodes', it's almost like fiddling with the special features menu on a DVD.
- Beautiful artwork, both for the comic book intermissions between 'episodes', the characters, graphics, and backgrounds.
- Easy to navigate, which is kind of a catch-22 because that also means there are less opportunities forindependent exploration.
- A plot, and a story, that will keep you interested, not just mindlessly clicking around, --unless most hidden object games; how many god damn weddings and diners can you save before you're bored to tears?
- There's going to be a sequel!
And that last awesome features makes me happy, especially since, where you find a sequel, there's a distinct scent of 'series' in the air. So let's hope Charlaine Harris gets hooked on making games, for a little while at least. Despite its few drawbacks, the game was enormously fun, and if you haven't played it yet, you need to go get it now. That's a direct order, people. If you have played it, what did you like? What didn't you like?